A Tool for Exploring Hidden Dimensions
by Dennis Mathis
That’s what a good analogy for higher dimensions should achieve, I think. Suddenly you see what was always there.
by Dennis Mathis
That’s what a good analogy for higher dimensions should achieve, I think. Suddenly you see what was always there.
Welcome to SFWA’s latest pro-rate Market Report. Please note: Inclusion of any market in the report below does not indicate an official endorsement by SFWA.
The Museum of Science Fiction will hold a Teacher Development Workshop to offer educators new approaches for teaching STEAM courses through the use of science fiction.
The Compton Crook Award is presented by the members of the Baltimore Science Fiction Society for the best first novel in the genre published during the previous year.
I think game developers, both in tabletop and in videogames, don’t necessarily need to be good writers, but they do have to be good storytellers. At the very least, an emphasis on storytelling creates a common language. Developers need to understand how a story comes together, and how to work in partnership with the writer, to craft something cohesive and meaningful.
by Aidan Doyle
Twine was created by Chris Klimas in 2009 and is “an open-source tool for telling interactive, nonlinear stories.” Simply put, it’s a program that makes it easier for writers to make their own “Choose Your Own Adventure” style fiction. There are a number of tools for writing interactive fiction, but Twine is one of the simplest and most popular.