QA and Storytelling in Video Games
by John Ryan Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. […]
by John Ryan Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. […]
by Austin Conrad Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee.
by Marie Vibbert Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee.
by Will McDermott Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee.
by John Dale Beety Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing
by Misha Grifka Wander When I teach video game analysis to college students, I sometimes tell them that they’re going
By Ursula Whitcher My first fictional love was tabletop role-playing games, from Dungeons & Dragons and ’90s classics like Vampire:
by Monica Valentinelli
When you produce a game, you’re creating the interactive means for players to share a common experience that is often shaped by a story or narrative. The point, or goal, of that interaction will vary by the type of game. In games set in an expansive world like Star Wars, the Forgotten Realms, or Dragon Age, the goals will be present on a macro and micro level. Those goals drive the game design and shape how writers will intersect with the game’s text.
SFWA opened its doors to game writers as members this year, using the qualifications created by the Game Writing Committee.
Science Fiction & Fantasy Writers of America to Admit Game Writers Writers who help create narratives for video games, table-top